There are a few things that might go wrong; here are some of the
most common ones, and what to do about it. If you run into trouble, one of the
3D forums is a good place to ask questions; I won't send you packing if you
e-mail me directly, but hey, I'm only learning this stuff myself. There are
people out there who've been doing it since Poser 3 came out, and they're
usually willing to lend a hand.
If body parts are missing, check that you spelled the body group names correctly;
remember that capitalization has to be correct also. Hip is not the same
as hip - that's the only change I've made here, and look, there's a big hole.
Unless you've good reason, stick to the body part names that are used in your
chosen CR2. While you're at it, confirm that your CR2 does have all the body
parts ("actors") that it needs; i.e. at least all the ones your
OBJ mesh does.
If Poser says it can't find the OBJ file (which it will do in its own
funny little way), check the spelling, path name and capitalisation of
that.
By the way, don't rely on the capitalization that's given in the error message -
Windows has already "got at" that. If you believe this screen shot,
the mesh should be called Della.obj, with a capital D; but in fact, the CR2 is
pointing to della.obj. I just renamed the OBJ to get this image. If in doubt,
use your text editor and Windows Explorer to confirm file names and paths.
Failure to conform can occur in different degrees - ranging from a slight
mis-alignment, easily fixed with a tweak of a dial, all the way up to the
clothes flying off, tearing up or crumpling up into a bunch.
- Check that you used a CR2 from clothing for the same figure - don't use a
Posette CR2 for Vicki clothing, for instance. Also, use a clothing CR2 and not
the actual figure's CR2.
- Check again that the mesh you made fits properly over the figure's mesh as
imported from the Geometries folder... if not, it will never work.
- Tearing is usually caused by weld faults - and if you've followed
the method here, that shouldn't occur. However, if you're making a skirt
like Della's, omitting the extra weld statement from the CR2 will cause a rip
up the front between the two thigh parts.
That's usually an easy one - did you remember to UV map the mesh? And if you
did, did you remember to save it afterwards? And did you point your CR2 to the
right version?
|
A note on folders, and RSR refreshment |
When I'm working on the mesh, at least in the early stages, I usually do it
away from the Poser folder structure, and I save each new iteration with a new
file name:
della01.obj
della02.obj
...and so on. That way, I can go back to any stage if a later experiment doesn't
work out. If you save over the same file name all the time, you can't do that.
I only copy the "release candidate" OBJ into Poser's Geometries
folder when I'm actually ready to try out the posing.
Note that the following only applies to Poser 3 or 4, but I kept it here
for the information of those who still use the old versions - and the
nostalgia factor for the rest of us.
If you make
changes at this stage, and it's likely that you will, you must delete the .RSR
file which Poser makes the first time it opens a new OBJ.
That is, the one in the Geometries folder, NOT the one in the libraries
folder which holds the thumbnail image on Poser 4. For example, della.obj is
joined by della.rsr once I have used the skirt for the first time. Thereafter,
Poser will use della.rsr (which loads faster), and will ignore della.obj so
any modifications won't show up.
You'll need to exit Poser before you can delete the RSR, unfortunately. If not,
you'll get an access denied error. But once you're out, it's quite safe to
delete any RSRs - this often fixes corruption problems with other models too.
| Some other things you might want to do |
- You might want to make some textures for your new creation, maybe a bump
map or two... or a transparency, perhaps?
- Maybe some morph targets, to help it fit properly, or change the style?
Good ideas, but not for this tutorial... which is now finished. Go forth and
try your own ideas!