Morphography tutorials
All the Trimmings
• Index • Introduction • Some Basics • Another Fine Mesh • All the Trimmings • Feel the Width • UV Mapping and More • Pose-Ability • Final Fitting

Now the basic mesh is formed, we will bring it into Anim8or (or some other modeller that you're happy with) to trim, smooth and add detail. Feel free to add your own interpretation here; this won't be an Anim8or tutorial, nor will it be a step-by-step guide. Experiment, and have fun!

Export, import

Once you've got the tube to fit as well as you can in Poser, it's time to export it to Wavefront OBJ format. Loads of dialogue boxes will pop up when you do this: use the default settings for most of them. When the hierarchy window appears (see right), select just the tube; or if you used several morphing props to create your shell, select them all.

Back vent

Here's a view of the mesh imported into Anim8or, and zoomed in. Since Poser's scale is minuscule compared with most of the 3D world, this zooming will be considerable, so use the "fit to screen" feature, and use it often.

If you had used more than one mesh to form your rough outline, you would normally join them all up at this point, either by welding vertices or by adding new faces as necessary. When Poser bends a joint, any parts of the mesh which are not joined together will rip apart at the seams... Not at all a pretty sight.

You can also add details at this point. I've cut away some of the faces at the back of the skirt, and created new ones to make a vent or slit.

Waist band

Using Anim8or's "extrude connected faces" tool, I've created a waistband and a bump at the back where the zip would be. Is it called a fly? Don't know. Ask a dressmaker. :-)

Smoothing by subdivision

The basic morphing tube is deliberately designed with a small number of polygons, to keep the number of morphs manageable. This means that the finished garment will probably appear a bit angular in some views. You'll also find that the sharp edges created by the face extrusion won't render too cleverly in Poser - if in doubt, import the mesh and do a quick test render.

To counteract this, we use Anim8or's "subdivide faces" to smooth the mesh. Be aware that this increases the number of polygons, though, so don't go overboard. If you have a modeller with a selective smoothing facility then you can avoid this problem.

Next

Next: Feel the Width

• Index • Introduction • Some Basics • Another Fine Mesh • All the Trimmings • Feel the Width • UV Mapping and More • Pose-Ability • Final Fitting