- Your clothing mesh must be built to fit the base figure's OBJ file
(as found in the :Runtime:Geometries folder). If it doesn't, you don't
stand much chance. Note that exporting a figure from Poser will
not give you the same results because it is always a little bit
"posed", even when fresh from the library palette.
- Your mesh must be grouped into parts which match the body parts of
the underlying figure that will wear it; these groups must be named
exactly the same as the figure's body parts, including letter
case. It is all right to have extra parts with unique names, but these
will always be separately posable, not conforming.
There are lots of ways to achieve the same end result, as in many
worthwhile endeavours. I will now take you through a simple clothes
modelling project, in my own way. If you have a different way that works
- what are you doing reading this?! Nevertheless, that doesn't make
either of our ways wrong.
If you've only just downloaded Anim8or, don't worry; it is hardly used
in this project, and I'm not trying to produce an Anim8or tutorial
anyway. The basic priciples will apply to any modeller.
- Create a "rough" mesh within Poser, using morphable modelling props
as appropriate. We do this to get the fit right; in a more able 3D
modelling application, the base figure could be imported and another
mesh built around it. Anim8or can't do that, and anyway Poser's interface will
be more familiar and more capable.
- Export the roughed out mesh to Anim8or (or any other modeller you
may have handy) to trim it, add detail, and smooth any rough edges there
may be.
- Import the mesh back into Poser to check the fit. Return to Anim8or
if necessary to adjust things, and repeat until happy.
- Load the mesh into UVmapper, and generate a UV map and material
assignment(s). Then assign groups which match the underlying figure's
body parts.
- Hack an existing CR2 to create a posable figure.
- Load the new item in Poser, and test it. Tweak the joint parameters
if necessary.
- Make morphs as required, to
get a better fit, or to increase the range of styles for your
garment.
Next: Another Fine Mesh