Morphography tutorials
Some Basics
• Index • Introduction • Some Basics • Another Fine Mesh • All the Trimmings • Feel the Width • UV Mapping and More • Pose-Ability • Final Fitting

Two Golden Rules

There are lots of ways to achieve the same end result, as in many worthwhile endeavours. I will now take you through a simple clothes modelling project, in my own way. If you have a different way that works - what are you doing reading this?! Nevertheless, that doesn't make either of our ways wrong.

If you've only just downloaded Anim8or, don't worry; it is hardly used in this project, and I'm not trying to produce an Anim8or tutorial anyway. The basic priciples will apply to any modeller.

The Basic Steps

  1. Create a "rough" mesh within Poser, using morphable modelling props as appropriate. We do this to get the fit right; in a more able 3D modelling application, the base figure could be imported and another mesh built around it. Anim8or can't do that, and anyway Poser's interface will be more familiar and more capable.
  2. Export the roughed out mesh to Anim8or (or any other modeller you may have handy) to trim it, add detail, and smooth any rough edges there may be.
  3. Import the mesh back into Poser to check the fit. Return to Anim8or if necessary to adjust things, and repeat until happy.
  4. Load the mesh into UVmapper, and generate a UV map and material assignment(s). Then assign groups which match the underlying figure's body parts.
  5. Hack an existing CR2 to create a posable figure.
  6. Load the new item in Poser, and test it. Tweak the joint parameters if necessary.
  7. Make morphs as required, to get a better fit, or to increase the range of styles for your garment.
Next

Next: Another Fine Mesh

• Index • Introduction • Some Basics • Another Fine Mesh • All the Trimmings • Feel the Width • UV Mapping and More • Pose-Ability • Final Fitting