Morphography tutorials
Making a Full Body Morph
• Main Index • Tutorial Index • Introduction • The Magnet Zone • Making a Morph • Making a Full Body Morph •

• Magnetising Several Body Parts

If you apply a magnet to a figure's body part, note that the effects do not extend beyond that part. So a magnet applied to the thigh, for instance, will not affect the hip or shin.

Here's how to extend the magnet's influence. Double click on the magnet (or select it and type CTRL-I), and you'll see this dialogue. Click on Add element to deform and you'll get a list of body parts. Select each one you want to add in turn, and your magnet will affect them all.

• Making a Full Body Morph

When you've finished, you can go on to make a full body morph:
  1. Select each body part separately and spawn a morph target for it. You may want to give the name a prefix of "fbm" so that it's obvious that it's part of a full body morph. Funny how you forget these things later on (or next day, if you're me).
  2. Delete the magnet as before.
  3. On each body part, turn the morph dial to get the overall effect you want. (This need not be a setting of 1.000 on every part - or even on any of them.)
  4. Select Figure > Create Full Body Morph. Give your FBM a name when asked.
  5. Go back to each body part, and turn the individual morph dials back to zero (quick tip: ALT-click on the dial).
  6. Select the figure's body, and you will see your body morph dial. Now you can operate all the body part morphs from one dial.
Note that this method works just as well with the figure's existing morphs, or ones you've bought or downloaded.


That's all for now. Go forth and make monstrosities!

• Main Index • Tutorial Index • Introduction • The Magnet Zone • Making a Morph • Making a Full Body Morph •