This is a prop package containing three versions of the same sash window.
The first version (Sash Window.pp2) is a simple morphing window - the
upper and lower sashes may be opened independently.
The outer and inner walls have separate material zones, and a texture map
is included for the outer brickwork, together with a template should you
wish to make your own - but be warned, getting brick textures aligned may
be harder than you think!
The brick and concrete textures are derived from material obtained from
Mayang's Free Texture Library,
used within the terms of their (very generous) licence.
Bump maps for Poser 4, and for Pro Pack upwards are available separately.
The prop doesn't call for them by default because of the compatibility
difficulties that can cause. The Poser 4 bump map has been pre-converted
for your convenience, and corrected as
The second version (Broken Window.pp2) of the window opens slightly differently:-
the sliding morphs are replaced by a 'break' morph.
But it has identical material zones, and takes exactly the
The final version, Multi Window.pp2, is more complex -
I suppose you could call it Broken Window Professional.
Instead of a single prop with a morph, you get all the broken pieces as
separate props grouped in a single file. This means you can animate the
path of each one individually, strew the debris on the ground, or whatever
you want. On the down side, bear in mind that there are fourteen bits of broken
frame, and fifty-five shards of glass to position manually, so you won't
want to use this for a quick storyboard. As before, the same materials and
textures are used, so you can freely swap between the three versions
depending on what the situation requires.
Prop Download: window.zip (570 KB)
3 PP2s, thumbnails in PNG and RSR format, wall texture (JPEG) and template.
Pro Pack Bump Map: windowbump_pp.zip (276 KB)
Bump map for Poser Pro Pack, Poser 5 or later, in JPG format. Although it
can also be used as a displacement map in Poser 5 or 6, it will take some
fiddling to prevent the corners of the window recess breaking (use a math node
to subtract 1 from the map value).